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Sand Slides Review

Sand Slides has a very simple premise. Coloured sand will fall from the top of the screen, and you must make sure that that sand falls into the right coloured funnel. You do this by creating slides, using the touch screen to direct the grains as they drop. This starts off fairly easy - some of the sand drops right down into the right funnel - but it's not long before you're having to crisscross slides and collect sand in "buckets." It's both ingeniously simple and utterly frustrating.

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Nimble Quest Review

You've proably heard of Rogue-likes, but have you ever heard of a Snake-like? Unlikely. Obviously someone played a lot of Snake a child and thought 'You know what would make this better? If it had some light RPG elements!' And so it was that Nimble Quest was born.

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Digital Chocolate Launch Blackjack! Buzz

Digital Chocolate, the company behind Kings and Warlords(the producer of which we interviewed at the beginning of this month), launched a new game this week. Blackjack! Buzz, with its slightly quicker edge, is a more social game than the Blackjack you know and love. Taking a cue from the likes of Draw Something, Blackjack! Buzz pairs you against strangers who you must out-score. The higher the cards in your hand are worth, the higher your score when you decide to…

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Injustice: Gods Among Us Review

At first glance, Warner Bros.'s Injustice: Gods Among Us seems thoroughly unappealing: it is a watered-down version of its console counterpart, with simplified controls and repetitive gameplay design, topped off by the ever-damning price tag of 'free', never a promising sign for a licensed App Store game. Despite all this working against it, the mobile version of Injustice: Gods Among Us is actually quite a bit of fun to play, a simple but action-packed fighter perfectly designed for mobile screens.

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Year Walk Review

If you had the opportunity to look one year into your future would you do it? Would you want to see if a new business venture paid off, or if a lost love might return to your life? Perhaps you'd see something terrible; would you be able to avert disaster?

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iOOTP Baseball 2013 Review

For some baseball fans, the Out of the Park Baseball series appears too dense and text-based to be enjoyed. At first, it can be – managing an entire baseball organization from top to bottom is no easy task. But the beauty of the series is how user-friendly it is, allowing players to sculpt their own experience, allowing both hardcore stat heads and casual GM-wannabes to enjoy the game in their own way. The mobile little brother to the desktop version, the iOOTP series has always been a great showcase for this versatility in gameplay, scaling the experience ...

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Badland Review

Badland might be crammed into the category of an “Autorunner”, the genre of gaming where characters zoom along the screen and players just need to hit a jump button at the right moment. But the character in Badland doesn’t actually run; it’s a weird furball that flies, and players have to tap the screen of the iPhone to flap its wings and keep it afloat. It’s an “Autoflapper” if you will, but that doesn’t even begin to describe this unusual and engrossing game from the two-man team of Frogmind Games.

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The Wild Kingdoms Review

Many's the day I spent in my childhood trying to combine my two favorite things: Card games and Chess. I never quite succeeded. When I first fired up The Wild Kingdoms for review, I found that I was clearly not the only one who had ever dreamed of combining these two disparate genres. But is The Wild Kingdoms everything I dreamed of?

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50 Review

50 is a simple game. Flick a coin down a wooden plank with painted numbers and make up to 50. No more, no less. Sometimes the numbers are in a different place, sometimes the surface area they cover is a little smaller and you’ll need to target more accurately, but for all intents and purposes, scoring 50 is all you need to worry about.

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PAX East: 2K Announces XCOM: Enemy Unknown for iOS

During their conference at PAX East, games publisher 2K Games announced that their turn-based strategy title XCOM: Enemy Unknown – one of the most critically-acclaimed games of 2012 – would be coming to iOS this summer. And they’re not talking about a watered-down version or ‘companion’ game (think Borderlands: Legends): XCOM: Enemy Unknown will essentially be the same game players enjoyed on consoles and PC last winter. How is this possible? Project lead Jake Solomon credits Epic’s Unreal Engine, which…

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