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Bioshock iOS could change the face of Mobile Gaming

The announcement that the original Bioshock would be coming to iOS was met with mixed reaction - people either hated it or wondered why it wasn't coming to Vita (although the answer is obvious: nothing is coming to Vita). It's such an odd reveal, one that nobody asked for and that few people can get their head around. Hardcore, premium priced mobile games can work, XCOM proved that, but Bioshock isn't a turn-based strategy game, it's an action heavy shooter. The truth is, the team porting ...


Bioshock Coming to iPhone

Bioshock, the underwater shooter that had everybody on the internet using the phrase "would you kindly" at bemused non-gamers, is coming to iPhone and iPad. Yes, you read that correctly: one of the most notable console experiences of last generation is going to be entirely playable on your iOS device. It isn't even April.


Apple pulls marijuana dealing game ‘Weed Firm’ from app store

The controversial albeit very popular game 'Weed Firm' has been taken down by Apple from the iTunes app store this week. In the game players take on the role of a drug dealer, tasked with growing and selling marijuana to people in their neighbourhood. The player must also avoid police and other rival gangs, with certain mini games including enticing a stripper to become a buyer fanning the flame of controversy even further.


Free Godzilla Game is Surprisingly Good

Excited for the new Godzilla film but disappointed that there's not a video game tie-in to keep you going till the movie is released? Well, actually there is. Godzilla: Strike Zone is absolutely free, playable in web browsers and on smart phones, and it's actually surprisingly good.


PlayStation Formats in Mass Firmware Update

If you own a PlayStation 4, a Vita or have downloaded the official PlayStation App on your smartphone, you'll have seen an update notification today. The PlayStation 4 has been updated to 1.7, and the other two platforms have been updated to allow for new features or to fix old ones.


Rollercoaster Tycoon on IOS Disappoints

RollerCoaster Tycoon for IOS has finally launched, and weeks of anticipation was destroyed by a horrendous pricing plan. While the game play is still reminiscent of the original tycoon classic, the unfortunate micro transactions makes it incredibly hard to have this game take up valuable space on the iPad.


Google Revealed Cross-Platform Game Support for Android and iOS – Could It Be the Next Big Thing?

If you’re a hardcore mobile phone gamer chances are you already know how frustrating it is to not be able to compete against of your friends just because they own an iPhone. While universal coding that will work on multiple platforms is still far from being a real thing, Google has made some serious efforts into trying to close the gap between platforms, their latest step in this matter being the release of a cross-platform game support between Android and iOS.


Roller Coaster Tycoon 4 Confirmed on Mobile

It has just been a little less then ten years since the latest RollerCoaster Tycoon launched, and almost fifteen years since the launch of the original classic. And this spring, a new game in the franchise is heading to iPod Touch, iPhone, and iPad. According to Touch Arcade, the game will retail for 2.99 USD and will include 20 pre-built coasters, while also allowing players to share their coaster designs in an online community.


SEGA Revives Crazy Taxi on Mobile

Who's ready for some CRAAAAAAAZZZZY money? Are ya ready?! HERE WE GO. Crazy Taxi was a must-have on Dreamcast, and although it didn't age especially gracefully, mostly because other titles pushed the genre so much further, it still managed to get a decent and seemingly popular re-release a couple of years ago. Well, SEGA aren't done with the franchise, and have today announced a brand new Crazy Taxi title for mobile devices.


Flappy Bird Might Come Back

Surprise, surprise. Flappy Bird, the cultural phenomenon that came and went in just a few short weeks, might be making its way back to the app store. Its creator had originally said he couldn't handle the sudden fame, although it was estimated that he was racking in tens of thousands of dollars in ad revenue every day. Now, after creating an artificial demand for his game, he's let the dust settle and is considering bringing it back in the near future.