Recore does so much that I don’t like. Things get repetitive, the requirement to do lots of backtracking becomes a drag, and have to 100% the game just to see the ending drive be crazy. But there is something intriguing about the game that keeps pulling me in, first and foremost the graphics.
ReCore is a beautiful game, from the various enemies you meet to the wonderful robots you will befriend. The environments are beautiful, and traversing each area for the first time was just amazement after amazement. On this, ReCore has done an excellent job.
Unfortunately, the great environments suffer as you begin moving and exploring, with poor frame rate at times, and some obvious tearing. When you can just stop and take in the views, however, and you’ll realize how much potential is underneath! A few patches from the developers might fix things like this up.
While battles will become repetitive over time, there is still something that makes each experience slightly different. Whether you are swapping out your robot friends, or learning the ins and outs of each enemy you will face, the battles – although repetitive – are still really great. You will wield your grappling hook, ripping cores out of enemies, and moving on to what was next. They were all fun, and the developers deserve a lot of credit.
Minor Set Backs
One of the biggest faults is that optional side quests in the game really are not that optional, as you will be required to almost 100% the game just to see the ending. In one sense, it’s not a bad thing, but these quests are billed as optional, when they really aren’t. For those new to playing, do them all and save yourself some serious back tracking time.
Other than that, the game is actually quite good. Although it’s not the best game we have ever played, the lower price point, beautiful environments, and overall solid game play make it something worth investing in.