MOTHERGUNSHIP is a bullet-hell roguelike FPS by developer Grip Digital that focuses entirely around gun creation. The fast-paced action and wide variety of enemies forces you to stay constantly alert or risk an untimely demise. While electrifyingly quick gameplay can keep the attention of some, most one-dimension games tend to lose their shine and promptly end up pushed to the side and forgotten. Can MOTHERGUNSHIP deliver what many bullet-hell shooters do not? Let’s take a look!
The game begins with a very weak storyline that serves as nothing more than an excuse for you to be jumping around blasting robotic aliens away with your customized weaponry. An attempt at humour is made, but the plot is not developed enough for the humour to shine through.
Immediately following this, you are tossed directly into the game. Even though you begin with only your fists, you are promptly given enough parts to create your first basic weapon. Simply the experience of building your first gun will drive you to go further, unlock more parts and make some seriously nasty firearms.
The method for acquiring weapon parts is simple enough, as you slog your way through the various chambers slapping down your robotic alien opponents along the way, you will collect coins that you can spend at shops to purchase new weapon parts.
Weapon parts are divided into three categories, Connectors, Caps, and Barrels, each serving a crucial function in crafting the perfect weapon. Connectors are the base of the weapon, onto which all other parts are attached. You can also daisy-chain Connectors onto each other, creating some pretty interesting weaponry. Caps can be attached to any part of a weapon and each offers a boost that affects your weapon in a different way. From adding extra damage, ricochet bonus accuracy to just about anything else you would want your gun to do, if you play long enough you just might be able to find a cap for it.
Barrels are arguably the most important part of the gun, the part that shoots! Rocket launchers, shotguns, mini-guns, saw-blades you name it, MOTHERGUNSHIP has it. There are only 2 restrictions when making your guns 1.) You cannot exceed your energy maximum when building a gun (don’t fret, this is upgradable) and 2.) All Barrels must point forward (no shooting yourself – at least directly).
As you delve deeper into MOTHERGUNSHIP you encounter increasingly organized foes, some of whom will require specific types of weapons to defeat effectively. To accommodate this, there are mid-level shops in the levels that allow you to purchase, upgrade or completely rebuild new weapons from safety. Is that massive spinning multi-rocket launcher too slow to keep up with the evil robot dogs chasing you? Break that down and try a mini-gun. The options are virtually endless and are limited to your imagination alone.
At the end of the day, however, there is still one big smoking gun around MOTHERGUNSHIP’s crime of singular focus. It is a fun game to play, for a couple hours. But once you have made your favourite weapons and spent those few hours running around, gunning down hordes of enemies and getting blown up in turn, you find yourself looking around and wanting just a little bit more. More depth, more story, just a little more.
If you are one of the many who finds satisfactory levels of entertainment in a mindless FPS with big guns that is enhanced by a next-level crafting system, MOTHERGUNSHIP is perfect for you! However, if you’re looking for something a little deeper, with a more fleshed-out story or a second major feature beyond weapon creation, it might be better to save your money for another day.