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Two Point Museum Review

Two Point Museum

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Release: March 4, 2025
Publisher: SEGA
Developer: Two Point Studios
Genre: PlayStation 5 Reviews, PS5 ReviewsXbox Series X Reviews
PEGI: 7
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OUR SCORE

Great About Rating
           
 
9 - Gameplay
          
 
8 - Video
          
 
9 - Audio
          
 

Two Point Museum is a delightful, interactive addition to the Two Point Studios catalog, having built itself a niche for quirkiness and accessibility-focused management sim design. It takes players off on a trip into the bizarre realm of curating a museum, where more emphasis is placed on building experience and less on putting things on the ground. Rather, it’s an odyssey of the weird and the whimsical, a challenge to establishing and operating a system of museums that are both fun and instructive. The game’s setup, as basic as it initially appears, is a rich tapestry of strategic choice, inventive design, and resource allocation, all delivered in the series’ trademark humorous voice.   The core gameplay loop of Two Point Museum is constructed upon a base of traditional management sim game mechanics but adds a few novel twists that separate it from its forebears.

Players start their curatorial careers by starting a museum in a particular location, each with its own thematic quirks and challenges. This first decision is more than picking a plot of land; it’s about embracing the individual personality of each museum and laying the groundwork for the exhibit assemblage idiosyncrasies and interactions to ensue. Exhibit acquisition is a core game mechanism, transitioning from passive to active discovery. Exhibits are sent out on missions, a mechanism that adds some measure of strategy depth. These missions are not fetch missions; they are challenge-solving, risk-balancing, and using staff skills to locate worthwhile artifacts. Success on these missions has a direct impact on the museum collection, its public reputation, and tourist attraction. Exhibit hall architecture and construction is where players can most let their imagination run wild.

The game provides a decent toolbox and decorations, which enables good customization. Players need to take into account not only the visual attractiveness of their museums but also their operational visitor traffic and exhibit positioning. Proper resource management is required, with players having to balance visitor happiness, income, employee salaries, and maintenance fees. The balancing act is a continuous challenge, with players having to make tough decisions that affect the museum’s financial health and reputation. As the museums grow, the players open new exhibits, enhance staff skills, and research new technologies, further broadening their institutions’ reputation and profitability. The game promotes a process of continuous improvement and development, since reward is given to those players who have the skill to manage resources wisely and respond to situational changes. Two Point Museum stands out from the series by adopting the latter’s signature humor.

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The game’s wacky world-building is found in its thematically absurd displays, like “Jiggery Pokery,” “Cuddle Critters,” and “Prehistoric Pals.” These are not shallow motifs; they govern every aspect of the game, ranging from the artifacts themselves to visitor responses. The use of the expedition system provides strategic depth by forcing the player to balance staff abilities and risk tolerance against the possibility of making lucrative finds. Every expedition has its own challenges and rewards, which compel players to make decisions based on their knowledge that will influence their museums’ collections and reputations. There is a comprehensive customization system with which players can personalize their museums extensively, using a huge number of decorations available. Players are able to build distinctive and interactive environments that match their style and the thematic orientation of their museums. Staff management is required because each staff member has his or her own traits and capabilities that affect performance. Players need to think about the needs of staff, giving them proper breaks, training, and decent wages in order to have high morale. Campaign mode includes a set of various levels with escalating difficulties at different museum venues, from budget constraints to high-demanding visitor expectations. These challenges make the game difficult and new, always giving the feeling of advancement and achievement.

One of the best things about the game is how accessible it is. Two Point Museum maintains the easy-to-use interface and intuitive controls that have become the standard of the series, giving an easy learning curve for veteran management sim players and newcomers to the genre alike. The game’s adorable presentation is a treat to watch, complete with vibrant colors and a wacky art style that’s both charming and humorously so. The campaign is very replayable, with players able to try out different strategies, unlock hidden achievements, and aim for perfection in every museum. The sandbox mode offers even more replayability, with players able to create their ideal museum without the limitations of campaign goals. Although not primarily about the narrative, the game does possess an element of lighthearted story along with quirky dialogue and humor and adds a quality of personality and whimsy to the experience overall. The plot, although ill grounded, adds context and drive and is involved in the complete experience of gaming.

The game is not, however, perfection. Although endearing at first, the repeatable cycle present within the gameplay can become perhaps a little too monotonous over time. Ongoing repetition of expeditions, exhibition putting, and masses to attend to is tiresome after a few hours of playtime. While the expedition system gives depth, management gameplay at core level itself seems relatively shallow in comparison to other sims of the sort. Economy system depth, for instance, can be more complicated, and visitor encounter diversity can be refined. A few gamers have had some minor technical issues, like some random glitches and performance freezes, that take away from the gaming experience. These, although not game-breakers, can stop a pause in the play action and detract from immersion.

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In all, Two Point Museum is a beautiful and sweet management sim that absorbs the best from its ancestors and forms its own personality. Its light-hearted presentation, highly addictive gameplay, and extreme customization make it a treat for the fans of the genre. The game’s best features are its accessibility, humor, and freedom of creativity, where players can create and operate museums that are as enjoyable as they are customized. But the repetition of the main gameplay loop and the relatively shallow strategic depth might keep it from being great. Two Point Museum is a must for fans of Two Point and anyone looking for a light-hearted and fun management sim experience. It doesn’t really break the genre’s mold, but charm, humor, and accessibility make it a welcome addition to any game collection. It’s a fun diversion into a world of bizarre museums and quirky people, with high entertainment factor and a lot of creative freedom. The depth and accessibility are perfectly balanced for a broad audience of players. The lightheartedness of the management sim is a welcome respite. The humor is placed well, and the game never gets too serious. The game is a deserving addition to the Two Point Studios library.

 

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blank Kevin Austin has been in gaming journalism in one way or another since the launch of the Nintendo Gamecube. Married and father of 3 children he has been gaming since the ripe age of 6 when he got his first NES system and over 30 years later he is still gaming almost daily. Kevin is also co-founder of the Play Some Video Games (PSVG) Podcast network which was founded over five years ago and is still going strong. Some of his favorite gaming series includes Fallout and Far Cry, he is a sucker for single player adventure games (hence his big reviews for Playstation), and can frequently be found getting down in one battle royale or another. If it's an oddball game, odds are he's all about it.

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