Eiji Aonuma, producer of Nintendo’s Zelda series, stated in a Gamespot interview that The Legend of Zelda: A Link Between Worlds had to be altered for the 2DS. The reason behind these changes is that, originally, some of the puzzles were designed to be solved by using 3D. However, when the 2DS was announced and then released, the developers had to make some changes to accommodate 2DS users. Here’s more of what Aonuma had to say on the matter: “It’s…
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