Over the course of the history of gaming, game designers have allowed players minimal to no choices regarding how the storyline of their game ends. Perhaps they might give the player a chance to decide to spare or kill an enemy NPC or let them pick their party members – but never decisions big enough to feel important. With the emergence of games like the Telltale Series, players are getting more and more power allotted to them to influence their final ending. Games like Silent Hill and Bioshock started to allow players to have one of three to five different ...
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