When compared to the Xbox One, the PS4 in my home gets very little use. Outside of a few great exlcusives such as the Uncharted Series, having a PS4 in my house doesn't serve much more of a purpose. That is, except for one series that I have been a fan of since the PS2 - The Tales Of series.
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The Last Guardian Review
The Last Guardian on Playstation 4 will take you on a rollercoaster of emotions, something not easily done in today's video game marketplace. Through a touching story, you will see the backstory of our heroic protagonist, and his animal friend, Trico. Even during the most frustrating of circumstances, I moved ahead with my adventure to find out more. Despite all the lows, The Last Guardian still comes out on top as a must play game this holiday season.
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No Man’s Sky Review
Nothing on the PS4 has been as hyped as No Man's Sky; ok fine, a few things have been - Uncharted 4 anyone - but for the most part, No Man's Sky has been one of the most anticipated games of 2014...2015, and hell, even 2016. Had I quit playing after the first few hours I probably would have scored this a fairly strong 8, but after logging nearly 30 hours, I'm starting to realize I'm playing something that's more like a 6.
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Ziggurat Review
Dungeon crawling titles are becoming a weekly occurrence across PC, Playstation 4, and Xbox One, and unfortunately we get more shovel ware than actual quality titles. So when something comes around that deserves to be raved about, we think it necessary to inform our readers of it. Ziggurat is that title. While there are a few things that we would have liked to see different, the game as a whole is a wonderful, dungeon crawling experience.
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Uncharted 4: A Thief’s End Review
The Uncharted series is a Playstation staple, and Naughty Dog has been producing quality titles for the system for a long time. While Uncharted 2 was often the undisputed best title - ahead of Uncharted 3 and Uncharted 1 - Uncharted 4 topples them all and concludes the epic saga in a beautiful and appropriate way.
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Stories: Path of Destinies Review
Our review of Stories: The Path of Destinies should be up in a few days, but it is important to look at what the game attempts to do, which other should try to emulate in the future. Choices in games does not have to be an either/or decision that will stick until the game ends. That's fun, but it has been over done in the various episodic games we are now getting. Someone, Stories seems to do something different that is engaging and interesting, but that 'forces' you to try every combination of choices and see every outcome.
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Alienation Review
Look! Aliens are invading earth again and it is up to you to defeat them! Have you heard that before? I'm sure you have, because so many games that use aliens as the force to be conquered follow this cliched and somewhat boring story arch. However, somehow Alienation - from Finnish developer Housemarque - follows this same story line but manages to be fun, and somewhat different in the process.
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Ratchet & Clank Review
Insomniac has created some interesting, beautiful, and down right wacky games over the past 15 plus years, but the company will always be most well known for their Ratchet & Clank series. The series itself has evolved in a positive way over time, with each new game building upon the last. With the release of Ratchet & Clank in April, Insomniac did something that no other company who is re-introducing old games into the current marketplace has done.
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Layers of Fear Review
ayers of Fear (a perfect pun of a title) invites players to see the world through the mind of a talented but tormented painter as he navigates his abandoned house and his own guilty conscience. The game, published by Aspyr and developed by Bloober Team SA, has been listed on Steam as an early access game for some time, but in February was fully released to the public both on PC and console. So far the game has received very positive reviews, something games in the horror genre usually have to work a little harder to receive since they so often are accused of ...
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Until Dawn Review
Over the course of the history of gaming, game designers have allowed players minimal to no choices regarding how the storyline of their game ends. Perhaps they might give the player a chance to decide to spare or kill an enemy NPC or let them pick their party members – but never decisions big enough to feel important. With the emergence of games like the Telltale Series, players are getting more and more power allotted to them to influence their final ending. Games like Silent Hill and Bioshock started to allow players to have one of three to five different ...
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