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DETROIT: BECOME HUMAN HAS SOLD 6 MILLION COPIES WORLDWIDE

Detroit: Become Human was one of the stand-out games a few years back, with an amazing storyline with multiple roads to take as well as some of the best visuals available at that time. The game still continues to break ground as Quantic Made the following announcement:

Paris, July 21st, 2021 – Quantic Dream, the award-winning video game studio at the forefront of interactive storytelling, is proud to announce today the long-lasting success of its video game Detroit: Become Human™, which just passed 6 million units sold worldwide, including 1 million on PC as of July 6th, 2021. As well as being the fifth most-streamed PC game on PlayStation Now in Spring 2021*, Detroit: Become HumanTM is now the best-selling game ever developed by Quantic Dream.

 

Quantic Dream is pleased to be able to celebrate this milestone, along with its 2020 release of the critically acclaimed titles, Heavy RainTM, Beyond: Two SoulsTM, and Detroit: Become HumanTM on the online digital distribution platform, Steam.

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“Despite the sanitary crisis going on, 2020 was a very strong year in terms of growth for our studio.” Says Guillaume de Fondaumiere, Co-CEO of Quantic Dream. “Last year, our group demonstrated the relevance of our self-publishing strategy by achieving new record results after taxes of 5.7 million euros. This very beneficial trend is confirmed even more during this first half of 2021, with record sales registered in recent weeks.”

Following the announcement of the studio’s self-publishing strategy for its upcoming titles in 2019, Quantic Dream has also started publishing video games developed by third-party studios. Right after releasing on Nintendo SwitchTM Sea of Solitude: The Director’s Cut from the Berlin-based studio Jo-Mei, Quantic Dream is now funding the development of the next game from Parallel Studio, based in Paris, while co-producing Dustborn, the next title from the Norwegian studio Red Thread Games.

 

Quantic Dream is thus consolidating its human, technical and artistic foundations to move forward on its vision of a singular video game.

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Article By

blank Kevin Austin has been in gaming journalism in one way or another since the launch of the Nintendo Gamecube. Married and father of 3 children he has been gaming since the ripe age of 6 when he got his first NES system and over 30 years later he is still gaming almost daily. Kevin is also co-founder of the Play Some Video Games (PSVG) Podcast network which was founded over five years ago and is still going strong. Some of his favorite gaming series includes Fallout and Far Cry, he is a sucker for single player adventure games (hence his big reviews for Playstation), and can frequently be found getting down in one battle royale or another. If it's an oddball game, odds are he's all about it.

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