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4 Video Games Created By College Students

Creating a competitive video game requires incredible talent, dedication, and resources. It is unimaginable that students can collect all these talents and resources to develop incredibly competitive video games that change the industry.

If you get help with your computer science thesis, you will reserve the time and resources to create a video game or app that will change the information technology and communication field.

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A lot of students have been associated with incredible innovations while still in college. Some of these innovations have gone on to earn them a fortune as well as fame around the world. Here are incredible video games developed by college students that change the IT world.

  • Spacewar

Spacewar ranks among the oldest computer games developed during the information age. It was developed in 1961 by Martin Graetz, Stephen Russel and Wayne Wiitaneon, three research assistants at MIT. They were looking for more interesting displays for their newly acquired PDP-1 mini computer. It took them a year to develop Spacewar with the assistance of other students in the department. The game involves two players, each controlling a space ship with endless torpedoes. The game was a predecessor to the many games you play today on computer devices.

  • Ultima 1

The game was developed in 1981 and was a literal game changer in the industry. Development started in early 1980 at the University of Texas by Richard Garriot. It set the pace for digitization of table top role play. Richard was joined by a friend, Ken Arnold as they worked fast to complete the project in a year. Other than a contest, the player has to guide a hero who sets out to kill an evil wizard. It brought together science, fiction, and fantasy. Each victory comes with a reward that gives you more power.

  • Wizardly 

Wizardly is in the same league and was actually released in the same year as Ultima. It opened up the genre where a hero has to guide a character or battalion through a dungeon and overcome insidious creatures. It is the brainchild of Andrew Woodhead and Robert Woodhead from Cornell Univerity. Customization of characters is still seen today in the best games by students and other developers.

  • Portal 

The game was released in 2007 as an improvement to Narbacular Drop. The character being controlled by the player has to eliminate any moving object. Portal requires you to solve puzzles and think critically to survive. It shifts from accuracy to the brain of a player. The game was developed by Garret Rickey and his friends from DigiPen Univerity.

Though the life of a student is demanding, there are chances to develop life changing inventions. Hiring homework assistants leaves you with more time to explore some of your passions and begin a journey towards your career. There are examples of students who have transformed different fields who can be emulated.

 

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