Ubisoft: PC Performance Doesn’t Matter, “Buy a Bigger GPU”

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Ubisoft’s Sylvain Trottier gave a worrying statement recently that might just explain why PC gamers are so often screwed over with poor ports from the big publishers.

We’ve all been there. Buy a new game, install it via Steam or from a disk. You boot it up, watch the opening movie and then spend three hours trying to work out why your new game runs at only a handful of frames a second. This usually ends in you making pretty drastic changes to the way the game is installed on your system, or to external files that control in-game options (but aren’t available to directly alter). Rarely does it result in you giving up and spending hundreds of dollars on a new piece of hardware.

And yet that’s the excuse Trottier gives for poor performance in Ubisoft titles. 

It’s always a question of compromise about the effect, how it looks, and the performance it takes from the system. On PC, usually you don’t really care about the performance, because the idea is that if it’s not [running] fast enough, you buy a bigger GPU. Once you get on console, you can’t have this approach.

At least he had the balls to admit PC games aren’t as well optimized as they should be. It’s just a shame he’s so off-base about everything else.

Via: Edge (and VideoGamer)

 

 

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Mat Growcott has been a long-time member of the gaming press. His first book is out this year, as is Hero Sapiens, the web series on which he's lead writer.

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