Xenoblade Chronicles 2: Torna -The Golden Country Review Part 3
Check out part 1 and 2 of my Xenoblade Chronicles 2: Torna -The Golden Country review-in-progress. Part 3 will focus on the new community and camping aspects of the game!
Torna -The Golden Country introduces a new menu option, the Community section. With this menu, you can track people you’ve taken sidequests from and also just people you’ve met in general. As you journey throughout Torna, you’ll add more and more people to this menu. Complete quests for the people in your community and you’ll build toward leveling it up!
The game will go into this menu automatically whenever you meet someone who can be added to it. You can turn this feature off if you want but I love seeing this menu build up more and more, so I left it on.
The Community menu makes the world feel more alive but will it actually come in handy to have all these people on your side later on? I’ll let you know when I find out! For right now, its a neat feature.
Even more important to this game is camping. In Xenoblade Chronicles 2, there were inns that you can stay at to rest up and level up. There still is an inn in Torna but I’d recommend staying at a campsite as often as you can.
At the campsite, not only can you rest and level up but you can also craft items, food, and more plus you’re party members can talk to each other. The conversations around the camp fire sometimes add to the story or just provide lighter character driven moments. The camping feature in this game is pretty cool.
The community and camping features in this game may not seem like major new features but both of them work to create a world that feels more alive and interesting than Xenoblade Chronicles 2’s world. And thats saying alot.
On Friday, I’ll talk about Torna – The Golden Country’s graphics, which I feel are even better than the graphics found in Xenoblade Chronicles 2!