Yoshi’s Crafted World Preview
Yoshi’s Crafted World is launching later this month, and thanks to Nintendo of Canada we have had the opportunity to jump into the experience for a few days now. Here is the early good news: for as far into the game as I am, the charm I experienced playing the demo a few weeks back is alive and well, level after level after level.
And this has been a staple of the last few Yoshi titles that have hit console. While they are never the most challenging game around – and that is once again the case here – there is still something that draws in gamers of all ages. If you are looking for more of what you’ve had in the past from Yoshi
experiences, you are in some kind of luck that even lucky online
casino players will appreciate.
Of course, everyone will have a few initial questions, which I’ll try to answer here:
1. The game download size is 5.2 GB.
2. The game has two modes, Mellow Mode for beginners, and Classic Mode for more experienced gamers. Mellow Mode gives Yoshi a set of wings for easier gameplay.
3. There are 20 red coins to collect per level!
4. There is one save slot per account, so multiple users requires multiple accounts on the Switch.
The challenge in Yoshi’s Crafted World is not getting from the beginning of the level to the end; that is actually fairly easy. Finding everything in each level, however, is incredibly hard. Many of the coins are hidden in areas you might not even realize you can explore, while others are tied to environmental pieces off in the distance, which you’ll need to hit with yarn eggs.
So hitting everything in a level is a must, and while 90% of the hits will only yield regular yellow coins, you need that 10% that will bet you that elusive 100%, and you might break a controller or two trying to get it done. I spent more time than I would have liked on some levels looking for coins, but when you do find them all, the feeling is fantastic. That could ware off, however, as I get deeper and deeper into the game!
If we can leave you with one tidbit, this would be it: if something moves in the background of the level, something can be thrown at it! Keep your eyes peeled!