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PSVR Support comes to Dreams on July 22nd

Announced during today’s DreamsCom showcase, Inside The Box, the Dreams VR expansion, is arriving on July 22! Dreams players will be able to download a free update that enables PlayStation VR compatibility in Dreams, with new tutorials, how-tos, and kits to get you started when creating with the PS VR system plus new content to play from Media Molecule. Read on to learn more about everything you can expect in Dreams VR and how you can play, create and share your own VR experiences!

Before you get started with Inside The Box, our All Aboard VR introduction will help you get familiar with the Dreams VR controls and what it’ll be like traversing the Dreamiverse whether you’re a player or a creator or both!

In DreamShaping, you’ll find several new How To tutorials, where our always-helpful Molecules will teach you the ins and outs of creating in VR. The best place to start will be our Best Practices How To, before heading into tutorials covering off some of the new gadgets being introduced with the VR update.

When it comes to Create Mode in VR, sculpting is truly unique, allowing you to bring your Dreams to life around you. If you have PlayStation Move Controllers, you’ll find sculpting in VR is a very one-to-one experience and lets you fully immerse in the creation process. Of course, you don’t need to be in VR to create for PS VR, and non-PS VR users will benefit from the update as well. They are introducing a handful of new gadgets to Create Mode, and a full slate of accessibility features including comfort mode, vignette strength, static sky, and more to make the experience of playing and creating as great as possible.

Media Molecule created a whole range of different experiences ready to play and inspire Dreamers for their own versions. From games such as Box Blaster, which sees you testing your sharp-shooting skills, to our Inside the Box Gallery which features sculpts and art pieces from different members of the team, including an ultra-fabulous mech. Games like Box Blaster will also have their own respective creation kits.

The creative community will be able to specify if their content is playable in VR or not, and UGC content in Dreams will ask for a comfort rating from players, so you’ll be able to see what games are the best experience in VR. We’re incredibly excited to see the experiences the Dreams community will create.

You can check out the Dreams roadmap for a rundown of the additions being introduced in the Inside The Box to Dreams, and patch notes will be available on launch day for those who want a more in-depth look at all the changes.

 

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blank Kevin Austin has been in gaming journalism in one way or another since the launch of the Nintendo Gamecube. Married and father of 3 children he has been gaming since the ripe age of 6 when he got his first NES system and over 30 years later he is still gaming almost daily. Kevin is also co-founder of the Play Some Video Games (PSVG) Podcast network which was founded over five years ago and is still going strong. Some of his favorite gaming series includes Fallout and Far Cry, he is a sucker for single player adventure games (hence his big reviews for Playstation), and can frequently be found getting down in one battle royale or another. If it's an oddball game, odds are he's all about it.

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