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Is Self Publishing the Revolution the Industry Needs?

When computer games were first created in the late seventies, they were created by only a couple of people. Technology, at the time, only allowed these first games to be extremely simple. There were no real distribution methods and so people had to resort to, in some cases, heading down to their local computer store with a bag full of cassettes, selling directly to the manager in hopes of getting their game available to purchase.

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