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Tiny Garden Review

Tiny Garden

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Release: April 8, 2025
Publisher: Super Rare Originals
Developer: Ao Norte
Genre: SimSimulation
PEGI: 3
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OUR SCORE

Worth a Play About Rating
           
 
7.5 - Gameplay
           
 
8.0 - Video
          
 
7.0 - Audio
          
 

Tiny Garden is an adorable, small farming game that feels like a digital memento. Players are transported into a world of gardening, puzzle-solving and storytelling within ten minutes. The game is set in ‘the miniature capsule toy’ like the iconic Polly Pocket character. This is a game that doesn’t rush you, but rather slows down, explores, and contemplates.

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With its core mechanic of a handle cranking to make time pass by, the game is whimsical and tactile, solidifying what it’s like being in VFX form. This machine not only cultivates your plants but also eliminates dirt from the ground, creating a dynamic environment that requires careful planning.

Initially, Tiny Garden appears to be an uncomplicated farming game. Its cozy exterior conceals a complex puzzle system. Each plant species has its own set of environmental preferences, with some preferring moist soil and others in dry or grassy terrain. By manipulating other plants or tools to move around the terrain, you’re constructing a chain of cause-and-effects that feels more like Logic Quad than Typical Sim.

For instance, to cultivate a mushroom, one must:

Use a cactus to create desert tiles.

Add a fountain to introduce water.

Combine these to form damp soil.

Then plant the mushroom seed.

It’s a layered interaction system at the core of the game. Why? It’s not just about planting and harvesting—it’s about understanding ecosystems, planning, and experimenting with combinations. The limited space inside the capsule adds a spatial puzzle element, forcing you to optimize every tile.

As you harvest crops, you can trade them for furniture and decorations to customize the upper half of your capsule—a cozy little room that reflects your progress and personality. This dual-layered design (garden below, home above) creates a satisfying loop: grow plants → earn rewards → decorate → unlock new seeds/tools → repeat.

Progression is gentle but rewarding. New tools, like terrain modifiers or seed duplicators, gradually reduce busywork and open new strategic possibilities. The game never overwhelms you with options but introduces complexity at a pace that feels natural and satisfying.

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One of Tiny Garden’s most unexpected delights is its subtle narrative. Through letters and found objects, you uncover the story of the capsule’s previous owners. It’s a quiet, emotional thread that adds depth without intruding on the gameplay.

This narrative layer transforms the capsule from a mere toy into a vessel of memory and meaning. It’s a beautiful metaphor for how we imbue everyday objects with emotional weight.

Visually, Tiny Garden is a masterclass in cozy minimalism. The pastel palette, soft lighting, and toy-like textures create a soothing atmosphere. Animations are smooth and satisfying—watching a plant sprout or a tile change color feels tactile and rewarding.

The audio design complements this perfectly. The soundtrack is gentle and melodic, with ambient sounds that enhance immersion. The crank’s click, the rustle of leaves, the plop of a seed—all contribute to a sensory experience that’s both relaxing and engaging.

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While Tiny Garden excels in many areas, it’s not without its flaws:

Lack of Guidance: Some players may find the terrain mechanics opaque at first. The game encourages experimentation, but clearer tutorials or tooltips could reduce early frustration.

Limited Space: The capsule’s small size, while thematically appropriate, can feel restrictive during complex puzzles. A sandbox mode or larger garden variants could enhance replayability.

Pacing: For players used to faster progression or more action-oriented gameplay, the slow, meditative pace might not resonate.

Tiny Garden is a rare gem—a game that combines the tactile joy of a toy with the strategic depth of a puzzle and the emotional resonance of a storybook. It’s not just a farming sim; it’s a meditation on growth, memory, and creativity.

 

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blank Kevin Austin has been in gaming journalism in one way or another since the launch of the Nintendo Gamecube. Married and father of 3 children he has been gaming since the ripe age of 6 when he got his first NES system and over 30 years later he is still gaming almost daily. Kevin is also co-founder of the Play Some Video Games (PSVG) Podcast network which was founded over five years ago and is still going strong. Some of his favorite gaming series includes Fallout and Far Cry, he is a sucker for single player adventure games (hence his big reviews for Playstation), and can frequently be found getting down in one battle royale or another. If it's an oddball game, odds are he's all about it.

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