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Titanfall Maximum Player Count is 6v6

titanfall 11

Titanfall is looking to offer an alternative arcade shooter experience that’ll compete nicely with Call of Duty while pushing the genre on a little. Today, some were worried that things hadn’t changed enough, with the announcement that the maximum number of combatants in a match will be 12.

This isn’t the big problem that some are making it. Small matches can be fun, and Vince Zampella, whose Twitter account this came from, confirmed that it was a matter of balance over necessity. That makes perfect sense. Titanfall isn’t Battlefield, it doesn’t need 32 player teams. If you want 32 player teams, there are other games that offer it and you’re in no way entitled to be part of the target audience for this title.

A Respawn developer later took to Neogaf to defend the decision:

Lots of armchair game designing going on in here. I’d suggest playing before judging a something as insignificant as a number in a vacuum.

Vince is right – we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we’re not the experience they’re after? I dunno.

And FYI, for amount of stuff happening at once in a map you’ll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can’t take it some times. Remember, you can get out of your Titan and let it roam on AI mode – meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.

 

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blank Mat Growcott has been a long-time member of the gaming press. He's written two books and a web series, and doesn't have nearly enough time to play the games he writes about.

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