Assassin’s Creed Valhalla Proves What Stadia Can Do
We picked a good time to jump into Assassin’s Creed Stadia, with the pending launch of a 60fps mode and the ability for players to toggle between performance and graphics like they can on Xbox Series X and PlayStation 5. But even before this update lands, Assassin’s Creed Valhalla is really a statement about what Google Stadia can offer players, even those not on outstanding Internet connections like myself.
Assassin’s Creed Valhalla is an epically massive game, where a massive world needs to generate as you have no load screens between going from the top of the map to the bottom, if you so wish. While originally locked at 1080P, a downgrade compared to what folks got to play on next generation consoles, it was still a smooth experience on Google Stadia, even when my Internet was barely reaching 30mbps. And that should be what might bring players towards the service. So often we hear, “My internet isn’t good enough.” Please. If I can play on 30mbps, you can play on whatever you have that is likely higher than that. I live in the sticks!
We’ve reviewed Valhalla on other platforms, so won’t get into that here, but it’s worth noting again how massive this game is, and how much is going on. Even in 1080P the game looks impressive on most displays – those playing on smaller computer monitors or on cellphones likely won’t even noticed the dip in quality. The new patch will do wonders however, allowing players to either take 60fps or a higher graphical mode. We will update this article once we’ve had the opportunity to experience both of these updates.
All-in-all, though, it was a smooth experience. No lags, no hiccups, nothing. At least nothing outside of what I might have experienced on other platforms. If Google and Ubisoft can deliver this title through the cloud, the skies the limit on what they can deliver next.