Another Random Dungeon: A Preview of Quest of Dungeons for 3DS
Randomly generated dungeons are nothing new. There have been a lot of games on PC and some on the Wii U and 3DS that use random dungeons for their games. I’m not saying this is a bad thing at all. In fact, I’m fond of the use of random dungeons and like seeing them added to a game. You just never know what monsters, equipment, and surprises you’ll find in randomly generated dungeons! So when I heard about a game called Quest of Dungeons for 3DS/WiiU that generated its own dungeons, I was interested in checking it out. I received a review code from the developer recently and have been playing the game on the 3DS. Here’s what I think of the game’s dungeons so far.
Quest of Dungeons for the 3DS uses randomly generated dungeons for all of its levels. You first decide if you want to be a Wizard, Warrior, Assassin, or Shaman. Then, you go into the randomly created dungeons. The artistic look of the dungeons remains the same, but the layout of the dungeons change every time. Also, you never know what monsters or equipment/items you’ll find in each room!
One of the things that is really helpful on the 3DS version is the map on the bottom screen. This map will fill in as you go and it is super helpful. The random dungeons are absolutely the best part of Quest of Dungeons overall. Though, I think a couple of the jobs are pretty cool too.
My favorite jobs in Quest of Dungeons so far are the Wizard and the Assassin. The Wizard uses magic spells and can find more spells, randomly, from enemy drops. The Assassin is good because his bow can get enemies from a long range, although just like the Wizard he’s not very good against enemies up close. In the end, you’ll have to pick the right job for you for these dungeons, because they are not easy!
Since the dungeons are random, you can very easily find yourself up against an enemy boss very early in the dungeons and that could get you killed. The player will level up in Quest of Dungeons by defeating enemies and find new equipment mostly by defeating enemies too. So yes, an enemy boss will destroy you if you face it too soon. You just never know what you’ll find in these dungeons.
There are a lot of items to find in Quest of Dungeons. I do wish your inventory space was bigger in this game because you will run out of space fast. There are places to sell stuff, but they seem to be as random as everything else. You’ll probably just have to drop stuff on the ground and leave it for the monsters. Don’t worry: the game doesn’t punish you for littering!
Quest of Dungeons can be a punishing game in other ways though. I have been playing the game on easy mode and I still die a lot. And then there’s the issue of the saves. There is a temporary save if you save and quit, but no other save and you’re temporary quit save will go away if you die. Yes, the game is an arcade style random generated game. This can be a pretty hard game! How do I feel about the no saves and hard difficulty? You’ll have to come back next week to find out!
My review of Quest of Dungeons for 3DS should be out next week. In the review, I’ll tell you how I felt about the game’s story, saves, difficulty, 3DS features, and more! I hope you’ll come back and read my review.
Quest of Dungeons is currently available on the 3DS and Wii U eshop. Cross-buy is available for the title!
Have you played Quest of Dungeons yet? What do you think of it?